Your team gets an additional 0,25% / 0,5% / 0,75% / 1% (depends on which of his upgrades) DPS each time Abaddon levels up. I don't know if you have the tooltips for his upgrades available yet so I'll quote one for you, just in case: The more of his upgrades you have, the bigger the increase with each Abaddon's level - this means that you definitely want his upgrades as soon as they become available, but you may want to wait with the level ups themselves so the DPS the bonus is calculated from is higher - as I said it's an instant (though permanent) flat DPS bonus, calculated at the moment of the level up, not a multiplier. If you love the thrill of a high DPS in games and figuring out how to get it, with its piles of party members and achievements, Clicker Heroes is more than worth your time and a tab. Clicker Heroes' fantastic visual design and baffling amount of heroes and associated upgrades is more than enough to keep you grinding at it for a good long time, and the developers have even more content planned for the future. The order in which you buy certain heroes and their upgrades is worth pondering, since certain buffs or bonuses might be more valuable to you when characters are at higher levels. Megami Quest is a great example of how a game of this type can add just enough complexity to make players have to think a little bit beyond how they're going to spend their cash. Clicker Heroes does a great job of running itself, so you don't have to feel like you're babysitting it, but it still might be nice if there were a few more random mechanics or surprises to encourage you to do so. The main incentive is, of course, unlocking and powering up all the heroes, but as costs start to skyrocket, you'll realize this is going to take a very long time. If you could just do that, that would be greaaaaaaaat.Ī large part of the appeal here is definitely the beautiful presentation, and the vibrant colours and clean lines give Clicker Heroes a polished appearance. Just like a real manager! I'm gonna need you to stay late tonight and slay that infernal cosmic slime horror from beyond the nether. You need to defeat ten monsters in each area before you can move to a new map, and every five levels you'll encounter a boss, who needs to be slain within thirty seconds or the battle starts over again! The game runs by itself in another tab or window, so you can leave it alone and check on it whenever you want once your heroes are doing all the work. Once they've been bought, everyone except Cid, the first hero you can buy, will attack monsters for you automatically, and not only can you pay to level them up, but at level milestones you can also purchase items that drastically increase their total Damage Per Second. To the left of your endless funnel of beasties is where you'll find your heroes, and though in the beginning you'll only have access to one, as you earn more cash you'll unlock more. Then keep clicking on monsters and getting more loot. Click on monsters to attack and deal damage, and when they're destroyed, they'll drop loot, which you can pick up with a sweep of your mouse or will be automatically added to your coffers after a few seconds. Playsaurus' Clicker Heroes is their entry into the incremental idle game genre, popularized by titles like Cookie Clicker, and it's all about heroes. Endless cavalcade of colourful demons and monsters. If you're all filled up on cookies, why not got on an adventure to work it off? Nothing serious.
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